![]() ![]() ![]() For an output device, the QAudioSink class will pull data from the QIODevice (using QIODevice::read()) when more audio data is required. In pull mode, the audio device is started by giving it a QIODevice. The low level audio classes can operate in two modes - push and pull. The available hardware determines what audio outputs and inputs are available. The QAudioSink class offers raw audio data output, while QAudioSource offers raw audio data input. Generally these classes do not do any audio decoding, or other processing, but they can support different types of raw audio data. The C++ API of Qt Multimedia offers classes for raw access to audio input and output facilities, allowing applications to receive raw data from devices like microphones, and to write raw data to speakers or other devices. Number of loops in which a sound effect is played. ![]() This class allows you to specify a WAV format file, which can then be played with low latency when necessary. In addition to raw access to sound devices, the QSoundEffect class (and SoundEffect QML type) offers a more abstract way to play sounds. QMediaCaptureSession also provides support for more complex use cases such as image capturing or video recording. Id: recorder outputLocation: "file:///path/to/test.mp3"Ĭomponent.onCompleted: ![]()
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